Grand Wizarding University
Wizarding World Online

Charms

Year 1

Introduction to Charms and Basic Techniques

  1. What Are Charms? — Understanding the purpose and uses of charms, including their applications in daily wizard life.
  2. The Proper Wand Movement — Mastering the essential wand movements needed for casting charms.
  3. Concentration and Focus — Developing the concentration needed to perform successful charms under pressure.
  4. First Charm: "Lumos" — Learning the charm to illuminate the tip of your wand, one of the most basic and useful charms.
  5. Second Charm: "Nox" — Learning how to extinguish the light from your wand with precision.
  6. The Importance of Pronunciation — Exploring the significance of clear and correct pronunciation in successful charm casting.
  7. Practical Exercise: "Wingardium Leviosa" — The levitation charm, teaching students to make small objects float, focusing on the correct wand motion and pronunciation.

Year 2

Enhancing Precision and Practical Application

  1. The Art of Fine Control — Techniques to control charm intensity for more delicate effects.
  2. "Leviosa" vs. "Levitation Charm" Review — A deeper dive into how to apply the levitation charm with more finesse, including how to control the height and movement.
  3. Charm of the Day: "Alohomora" — A charm used to unlock doors and other locked objects, emphasizing proper aim and concentration.
  4. "Accio" — The Summoning Charm — Learning how to summon objects from a distance, with focus on distance and timing.
  5. "Reparo" — The Mending Charm — Practicing the ability to repair broken objects and restoring them to their original state.
  6. Defensive Charms: "Protego" — A simple shielding charm to deflect minor hexes and jinxes.
  7. Practical Exercise: Charm Practice and Competition — A classroom competition to test students' newly learned charms, such as "Alohomora," "Accio," and "Reparo."

Year 3

Intermediate Charms and Controlling Effects

  1. "Petrificus Totalus" — The Full Body-Bind Curse — Learning how to temporarily paralyze an individual.
  2. "Rictusempra" — The Tickling Charm — A charm that causes the target to laugh uncontrollably, useful for subduing opponents.
  3. "Impedimenta" — The Impediment Jinx — Learning how to slow down or impede an opponent's movement.
  4. "Muffliato" — The Muffling Charm — A charm that creates a soundproof barrier to keep conversations private.
  5. "Engorgio" — The Engorgement Charm — Practice enlarging an object temporarily, learning how to regulate size and prevent damage.
  6. "Reducio" — The Shrinking Charm — Shrinking objects to a fraction of their size, focusing on precise control to avoid undesired results.
  7. Practical Application: Charms Duel — Students use charms like "Impedimenta," "Rictusempra," and "Muffliato" in a mock duel, practicing control and strategy.

Year 4

Advanced Charms and Magical Theory

  1. The Complexity of Wand Cores and Charms — Understanding how different wand cores influence charm casting.
  2. "Metelojinx" — The Weather Charm — Summoning small weather effects, like rain or wind, and controlling their intensity.
  3. "Mobilicorpus" — The Mobilization Charm — Learning how to move a person or object without touching it, focusing on gentle manipulation.
  4. "Scourgify" — The Scouring Charm — Mastering this cleaning charm for both personal use and in magical settings.
  5. "Stupefy" — The Stunning Spell — A more advanced charm to stun and incapacitate a target temporarily.
  6. "Confundo" — The Confundus Charm — Studying the charm used to confuse and disorient an individual or object.
  7. Magical Theory: Intentions and Charms — How the caster's intent and emotional state influence the charm's effectiveness.

Year 5

Mastering Complex Charms and Multiple Effects

  1. "Impervius" — The Impervious Charm — Making an object resistant to water, exploring its uses in various magical situations.
  2. "Wingardium Leviosa" Advanced Techniques — Learning how to levitate larger, more complex objects and control their movements with precision.
  3. "Engorgio" and "Reducio" Together — Using the enlarging and shrinking charms in combination to modify an object's size with accuracy.
  4. "Obliviate" — The Memory Charm — Learning how to erase or alter memories, focusing on ethical considerations.
  5. "Homenum Revelio" — The Human Presence Revealing Charm — Practicing the detection of hidden individuals within a certain range.
  6. "Colloportus" — The Locking Charm — Understanding how to magically lock doors, chests, and containers, and maintaining security with this charm.
  7. Advanced Practical: Charms Combinations — Students combine multiple charms, such as "Engorgio" and "Reducio," to modify objects in multiple ways at once.

Year 6

Specialized Charms and Magical Adaptations

  1. Charms for Healing: "Episkey" and "Vulnera Sanentur" — Studying the healing charms used for minor injuries and wounds.
  2. "Fidelius Charm" — The Secret-Keeping Charm — A deep dive into the complexities of protecting sensitive information or locations.
  3. Charms for Animagi Transformation — An introduction to the basic principles behind transformation charms (for students ready for the next step).
  4. "Lumos Maxima" — Learning the advanced version of the Lumos charm, with a more intense light source.
  5. Charms for Environmental Control: "Arresto Momentum" — Slowing down or stopping the movement of objects or individuals to control the environment.
  6. "Accio" — Summoning Larger Objects — Refining the Summoning Charm to work with bigger or more complex items.
  7. Practical Examination: Advanced Charms and Adaptation — Students demonstrate their knowledge and skills by casting a series of advanced charms on a variety of magical objects or creatures.

Year 7

Charms Mastery and Innovative Spellcraft

  1. Creating Your Own Charms — An introduction to the theory and practice of creating personalized charms, including consideration of incantations and wand movements.
  2. Charms for Defense and Protection — Mastering defensive charms, such as "Protego Maxima" and advanced shielding techniques.
  3. "Levicorpus" — The Hanging Jinx — A powerful charm that suspends the target by their ankle, learning to control the spell's intensity.
  4. "Duro" — The Stone-to-Flesh Charm — Turning objects or creatures into solid stone for a temporary period.
  5. "Waddiwasi" — The Flying Gum-Wrapper Charm — Using the charm to launch small objects with great force and precision.
  6. Advanced Charms Theory: Charm Layering — Exploring how to layer multiple charms for complex, multi-faceted effects.
  7. Final Practical: Charms Mastery Display — A final demonstration of everything learned, with students combining multiple charms to solve complex magical problems and create unique effects.